|
|
|
|
 |
 |
12-11-2009, 09:22 AM
|
#341
|
|
LAG Collector
Join Date: Sep 2007
Location: KC
Posts: 2,553
|
http://www.teamfortress.com/post.php?id=3225
Quote:
So: how is the War update different from our other class updates?
In many ways, it's not. Like any other class update, the War update will reveal three new weapons each for the Demoman and Soldier throughout the week, as well as some maps, achievements, and surprises, right up until the day of release, when everything we've been teasing goes live.
Where the War update differs from other class updates is that we've decided to mix things up a little with, as the Administrator would say, "a healthy competition." A secret, exclusive seventh weapon has also been developed by the TF2 team. In other words, either the Soldier or the Demo (but NOT both) is walking out of this update with one more weapon than the other. If you want your class to have it, you're going to have to fight for it.
|
|
|
|
12-11-2009, 12:56 PM
|
#342
|
|
Dude!
Join Date: Jul 2005
Location: Avalanche Country
Posts: 10,111
|
Do people still play this online??
__________________
"We got pooted!" Isaiah during H3 Rocket Race
Annoying Isaiah since July 2005 ^_^
Proud member of B.O.M.B.(Banned by the Overzealous Mod Bill)
HAL says... HAL's support group
-Bryce
|
|
|
12-11-2009, 01:11 PM
|
#343
|
|
rod's on the hot seat
Join Date: Mar 2004
Location: with your mom
Posts: 16,464
|
Quote:
Originally Posted by Duplexitron
Do people still play this online??
|
on the pc probably. none of the updates ever came for teh 360. it was fun playing it when we did.
__________________
In Rod we trust!!!!!! (well for one more year)
|
|
|
12-11-2009, 03:09 PM
|
#344
|
|
LAG Collector
Join Date: Sep 2007
Location: KC
Posts: 2,553
|
I still love this game, and I'm holding out hope that Valve will release all these updates that the PC has on the 360 at some point, breathing new life into it.....
|
|
|
12-13-2009, 03:18 PM
|
#345
|
|
LAG Collector
Join Date: Sep 2007
Location: KC
Posts: 2,553
|
http://www.teamfortress.com/crafting/
Quote:
|
Introducing Team Fortress 2’s new Crafting system. Say goodbye to those enjoyable evenings spent complaining on the forums about which item in your inventory was the most useless, spraying anti-Australian racist hate speech all over Robin Walker, his lovely wife, and his beautiful children. EVERYTHING in your inventory now contributes towards something you actually WANT, and can build YOURSELF! If you’re super clever, you’ll even be able to craft new items before others can earn them the old fashioned way.
|
|
|
|
12-15-2009, 09:09 AM
|
#346
|
|
Go Green. Go White
Join Date: Mar 2004
Location: Michigan's Great Southwest
Posts: 13,810
|
I would love Valve to actually release the update they have talked so much about. I would play this again in a heartbeat.
__________________
Mike
Lets go Spartans
| DWS | 4 Life
|
|
|
12-17-2009, 12:00 PM
|
#347
|
|
LAG Collector
Join Date: Sep 2007
Location: KC
Posts: 2,553
|
|
|
|
12-18-2009, 07:22 AM
|
#348
|
|
LAG Collector
Join Date: Sep 2007
Location: KC
Posts: 2,553
|
http://www.teamfortress.com/demomanu...dex.htm#item_1
Quote:
The Eyelander holds to a principle all one-eyed Scotsmen with no depth perception have known for years: you don’t kill a man by mucking about with rifles, arrows, rocks, or other long-distance rubbish. You kill him by grabbing the biggest bloody sword you can find, running up nice and close to him, and chopping the dumb bastard’s head off.
Made with pattern-welded Damascus steel, this melee-slot weapon offers a guaranteed decapitation with every killing blow. Unfortunately, because it's haunted, it will suck away some of your soul: expect a decrease in your max health at the outset. However, once the blade feeds on neck, you’ll receive a boost in max health and speed. With each new protesting head you cleave (up to four), you’ll get healthier and faster.
The Eyelander will not deal critical hits unless used in conjunction with the Chargin’ Targe’s charge ability.
|
Quote:
The Chargin’ Targe solves a centuries-old Scottish riddle, which is that shields exist. True, the shield might block the occasional sword blow. However, they are essentially weapons to be used for hiding behind, and this is a concept the average Scotsman does not understand. “If I were to pick up this cowering-plate, I would have to put down my second sword,” a Scotsman thinks. “And surely that is madness.” The Chargin’ Targe solves this riddle by turning the useless shield into a deadly weapon you can run at people with and then bludgeon to death.
The targe replaces your tried-and-true sticky bomb launcher, but offers some unique capabilities in return, especially when used with the Eyelander. Just equipping the Chargin’ Targe provides automatic +50% fire damage resistance and +65% blast damage resistance. But the Chargin’ Targe’s main perk lies in its name. Alt-firing will hurtle you toward an enemy at a punishingly damaging high speed (far faster than a Scout can manage).
Charging also boosts the lethality of your melee weapon. Land a melee hit during a medium length charge and you'll be guaranteed a mini-crit. Land a hit during a long distance charge, and your victim will receive devastating full crit damage.
|
Quote:
Get your thinking pants on, because the Scottish Resistance is the thinking Demoman's sticky bomb launcher. Trading offensive capability for increased defensive power, the SR can lay down twice as many sticky bombs, as well as destroy enemy sticky bombs.
But hold on, thinking fans—there’s more! The SR lets you detonate specific groups of bombs instead of having to set them off all at once. The SR detonates whichever group of bombs the player is looking at, letting you control which clusters blow, and when. You’ll be able to lay more traps and guard multiple areas at a time.
But all this awesome thinking man stuff comes at a price, just like real thinking. The SR is less useful for air-bursts and close range combat, thanks to longer priming rate (0.4 seconds) per bomb.
|
Plus 35 achievements...
|
|
|
12-23-2009, 06:34 AM
|
#349
|
|
LAG Collector
Join Date: Sep 2007
Location: KC
Posts: 2,553
|
http://www.bluesnews.com/cgi-bin/boa...hreadid=105630
Quote:
An update to the Team Fortress 2 Blog has word on back-end fixes underway: "We've got one more update to go out to our backend item system. After that, we'll be granting all the missing items that weren't granted properly when you finished achievements." In a far more substantial update, they announce that you can beta test the current incarnation of Team Fortress 2 bots that Valve is cooking up for the multiplayer shooter. They outline how you can test the bots in King of the Hill on koth_viaduct, koth_sawmill, and koth_nucleus, ad explain what to expect from your AI playmates:
TFBots are "players", and take up player slots. They run the exact same code that human players do, moving and firing weapons by pressing "virtual buttons". The bots have simulated humanlike senses, and only know what they see, hear, and touch. They also have realistic reaction times and aiming limitations. They don't "cheat" or use omniscient knowledge of the server state to make their decisions.
|
Finally!!!! TF2 Bots!!!!
|
|
|
05-06-2010, 05:43 PM
|
#350
|
|
LAG Collector
Join Date: Sep 2007
Location: KC
Posts: 2,553
|
|
|
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -6. The time now is 10:03 AM.
|
|
|
|